Muñoz, Roberto2018-12-182018-12-182018http://repositoriobibliotecas.uv.cl//handle/uvscl/358The automated analysis of programming code developed during Computational Thinking development activities has demonstrated a potential to identify employed strategies for problem solving. However, the evolution of code produced by students and its relationships with Computational Thinking skill acquisition has not been explored in full detail. In this study we used selforganizing maps to analyze games produced by students in a Game Building Workshop offered in 2013 and 2017. As a result of the training process, clusters in the produced map were consistent with employed strategies that were previously observed in classroom activitiesotherSELFORMINGING MAPSDIGITAL GAMESMensurando o desenvolvimento do Pensamento Computacional por meio de Mapas Auto-Organizáveis: um estudo preliminar em uma Oficina de Jogos DigitaisPresentacion